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-
-
- The Incredible Crash Dummies
- ----------------------------
-
- The Story So Far
- ----------------
- To help fulfil his dream of global domination, Junkman had abducted Dr Zub,
- creator of the incredible crash dummies and, more importantly, the even more
- amazing TORSO-9000.If junkman can force Dr Zub to reveal his secret behind the
- TORSO-9000, he can build an army of super junkbots and make the world an unsafe
- place to live in. Spin has stayed behind to keep an eye on the laboratory, so it's
- down to you,brave player, to help Slick save Dr Zub (and of course the world).
- It's a tall order, but we know we can depend on you.
-
- OK I Accept ... So What Do I Have To Do?
- ----------------------------------------
- Put it this way there are four very different (and not altogether short) zones to get
- through before slick gets to combat Junkman and (if you can manage it) defeat him to free
- Dr Zub. Take control of Slick and make the most of his running and jumping abilities, but
- don't let him get hit by any hazards - and avoid bumping into Junkman's Junkbots.
-
- The only way Slick can stop Junkbots is to break them by jumping on them - or throwing
- Wrenches at them. Watch Out! at the end of every zone, Slick meets one of Junkman's chief
- henchmen: sideswipe, Jack Hammer and Piston head. Keep your head and don't go to pieces
- we are depending on YOU!
-
- What You Can Expect To See During Play
- --------------------------------------
- All the action takes place in the playfield which takes up the best part of the screen.
- Here are some of the things you will see ...
-
- TIME LIMIT WRENCHES SLICKS PICK-UP
- AVAILABLE AVAILABLE ACTIVE
-
-
-
-
-
- --- SCORE ---
-
- PICK-UP ACTIVE - There are only two types of Pick-up available - both of them are
- handy, but both are only active for a short time. When the pick-up is running out, it will
- flash and eventually disappear. For details of how the pick-ups work,
- see "EVERY LITTLE BIT HELPS...."
-
- TIME REMAINING - Yes, there's a time limit in which to complete each level, so don't
- dilly-dally! extra time can be aquired see "EVERY LITTLE BIT HELPS...."
-
- YOUR SCORE - Points are given for breaking up the bad guys and collecting special items.
- You can also score bonus points for the number of Wrenches and the time remaining when a
- level is completed.
-
- WRENCHES AVAILABLE- Slick always has 5 at the beginning of each level but can pick-up
- more along the way. For the further details,see "EVERY LITTLE BIT HELPS...."
-
- SLICK CHARACTERS - You start with 3 and can collect more if you keep your eyes open
- (see "EVERY LITTLE BIT HELPS...."). Everytime slick is hit by a bad guy or he bumps into
- a hazard, he loses a limb. But don't worry - he's a CRASH DUMMY, so only his pride is hurt.
- First a leg is lost (so he has to hop), then the other leg (so he has to pull himself along with his
- arms)...then an arm is lost,followed by the other arm...One more hit and
- thats it: a slick char-acter is Lost! When a slick character is lost,so are
- any Wrenches and Pick-Ups he collected.
- When all Slick characters are lost ... It's game over! Fortunately for
- you,Slick's parts are replaced everytime he begins a level.
-
- SLICK - The star of this particular show. See CONTROLLING SLICK.
-
- BAD GUY - All bad but not always guys - take the bouncing wheels, for
- example.Slick can jump on the Bad guys to break them up, or he can throw
- wrenches at them (but remember wrenches are in limited supply).
-
- HAZARD (BOO! AGAIN) - Watch out for them! For more details of each Zone's
- hazards,see LEARN THE LEVELS.
-
- CONTROLLING SLICK
- -----------------
- Take time to practice Slick's movements on the first Level.Try to get a
- feel for how quickly he can stop running and how high he can jump.
-
- Push the joystick left and right to make Slick run in those directions
-
- Push the joystick up to make Slick jump straight up.Note that the longer
- the joystick is held up,the higher Slick will jump.
- Push the joystick left or right when Slick is in the air to guide him.
-
- Push the joystick up and left or right to make Slick jump in those
- directions.
-
- Press the fire button to throw a Wrench in the direction Slicks facing.
-
- Push the joystick down when Slick is standing still to make him go to
- pieces.
-
- Push the joystick down When Slick is running to make him slide.
-
- VEHICLE CRASH TESTS
- -------------------
- There's one of these special stages at the end of every Zone except the
- very last.In each Crash Test,Slick is at the wheel of a vehicle relating to
- the Zone he just completed.The idea is to crash the vehicle into a solid
- wall at the end of the course.You can't directly control Slicks speed,but
- you can help him avoid the obstacles that slow the vehicle down and
- ultimately weaken the crash at the end of the test.The more obstacles Slick
- misses,the bigger the bonus given - so go for it!
-
- Push the joystick up to make the vehicle jump.
-
- HOLD IT
- -------
- If you need to take a break...
-
- Press the P key to pause the action(and just so you know,the word PAUSED
- replaces your score).
-
- Press the P key to resume play.
-
- EVERY LITTLE BIT HELPS...
- -------------------------
- Dont be a dummy: help Slick by collecting the following when you see
- them...
-
- Spanner WRENCHES Slick's main ammunition for throwing at the Bad
- Guys.For every Wrench Slick picks up on screen,he's given
- more than one to play with.Use them wisely!
-
- Circ A AIR BAGS To allow Slick to be inflated like a balloon!But
- only for a short time.Note that Slick can throw Wrenches while
- he's floating.
-
- Push the joystick in any direction except down to move the
- floating Slick in the air.Note that when the joystick is
- centred,Slick will slowly sink.
-
- Lightning OVERDRIVES To make Slick go lightning fast - but only for a
- short time.
-
- Screwdriver SCREWDRIVERS To repair Slick's limbs.One limb is replaced
- for every screwdriver collected.
-
- Dummy head DUMMY HEADS For an extra Slick Character.
-
- Yellow targ YELLOW CRASH TARGETS For 300 points.
-
- Blue targ BLUE CRASH TARGETS For an extra 10 seconds of time.
-
- Small spring SMALL SPRING LAUNCHERS Slick can't pick them up - but he can
- jump on them to be propelled to new heights! But in which
- direction? Be prepared: Slick could end up ploughing
- head-first into a wall (no problem),a secret room (yes
- please) or into the arms of a waiting junkbot (oh dear).
-
- Large spring LARGE SPRING LAUNCHERS These are only found at the end of
- Level's and are used to propel slick forward into the next
- Level.
-
- MEET THE BAD GUYS
- -----------------
- JUNKMAN
-
- Designed by Dr Zub to be the ultimate crash dummy: smart,versatile and
- indestructible.The problem was,a flaw in its core computer chip led to the
- best becoming the worst: a deadly dummy demon.Fortunately,the head was
- removed from the special TORSO-9000 before any damage could be
- done.Unfortunately,the head managed to find its body and escape.In no time
- at all,the malicious machinery had taken over a junk yard and used the
- scrap metal to manufacture the junkbots.It named itself junkman and swore
- there and then to make the world an unsafe place...But if he's to fulfil
- his dream of conquering this planet,he must create an army of imperishable
- dummies.And to do that,he needs Dr Zub's plans for the TORSO-9000...
-
- JACK HAMMER
-
- The first junkman's creations - and the smartest,but that's not saying
- much: he's still as dumb as they come.And because he came first,jack hammer
- believes he should be first served...which is why he takes all the glory
- and blames everythin else on Piston Head and Sidewipe.
-
- PISTON HEAD
-
- The second junkbot to be built by junkman.Piston Head's not as bright as
- jack Hammer,but he's cleverer than Sidewipe so he can trick him into doing
- the dirty work.But like all bullies,Piston Head is a coward at heart.At
- the first sign of trouble,he's makes like a banana and splits!
-
- SIDESWIPE
-
- He has a head of solid steel - which leaves no room for anything else.
- Yes,Sideswipe's not the most intelligent of Junkman's minions.Infact he's
- the stupidest.
-
- TEST DUMMIES
-
- Look, they aren't bad at heart - they just happen to have seen a few to
- many windscreens up close, that's all. Now they can't help but crash
- into-well, everything!
-
- LEARN THE LEVELS
- ----------------
- There are four Zones,each with a different number of levels to complete. At
- the end of each Zone you will meet one of Junkman's sidekicks - and
- eventually Junkman himself!
-
- ZONE 1: THE CRASH TEST CENTRE
- -----------------------------
- Can Slick make it to the Crash Test Centre and slip past Sideswipe at the
- end of this Zone?
-
- LEVEL 1: THE PARKING LOT 1
-
- Slick has tp beat tyre spikes. Pogo-parking-meters, tyre-spitting Junkbots,
- and crash-cycling Test Dummies.
-
- LEVEL 2: THE PARKING LOT 2
-
- Beware of falling cars and motor-mono-cycling Junior Junkbots - among other
- problems!
-
- LEVEL 3: CRASH CENTRAL
-
- Inside the maze-like building, avoid exploding light bulbs,the light
- bulb-dropping toy planes and high voltage live wires.
-
- LEVEL 4: MIXER MADNESS
-
- Heeeeeeree's Sideswipe - in his Whiskmobile, no less!
-
- VEHICLE CRASH TEST: CRASH CAR CRISIS
-
- At last - a chance to rack up some bonus points by driving a speedy car
- into a wall.
-
- ZONE 2: CONSTRUCTION SITE
- -------------------------
- Have you got what it takes to help Slick junk Jack Hammer?
-
- LEVEL 1: GROUND FLOOR
-
- Mind your step on the slippery floors and wobbly platforms, and don't get
- cut up by the buzzing circular saws. Some Junkbots are hiding in the
- cement, while others come bearing acetylene torches, wrecking balls on
- chain. And if that wasn't enough,Junkbot Dozers and RoboHounds are on the
- loose.
-
- LEVEL 2: HIGH-RISE HIGH JINKS!
-
- Look out for Pneumatic Junkbots, yet more buzzing circular saws, Helicopter
- Junkbots, Buzz-saw Junkbots -and a lot of airbags!
-
- LEVEL 3: JACK HAMMERS WRECK "N" ROLL PARTY!!
-
- Have you ever seen a cement firing wrecking ball crane? Well here's your
- chance... Jack Hammers using one to destroy the building. Dodge the debris
- and nail Jack Hammer before it's to late!!
-
- ZONE 3 MILITARY TESTING ZONE
- ----------------------------
-
- LEVEL 1: THE ARTILLERY RANGE PART ONE
-
- Beware of land mines (Some of them with a suprise twist),paratrooping Test
- Dummies, bombs, MX-Missiles and rockets.
-
- LEVEL 2: THE ARTILLERY RANGE PART TWO
-
- Avoid unicycling Junkbots and more rocket mines.
-
- LEVEL 3: THE BOMB BUNKER
-
- Inside the military complex watch out for missiles, floating mines,
- Tankbots, Test dummies riding missiles !, Bomb Dropping Spiderbots, And
- Gunbots. It might help to map out this maze like level.
-
- LEVEL 4: PISTON HEAD'S FLYING CIRCUS
-
- Woooah! The Junkbots Dummy-Dummy Hellcat drops bombs!
-
- VEHICLE CRASH TEST: TANK TRIALS
-
- Yep - a tank. It's tough but that doesn't mean you should bump into
- obstacles. Don't you want those bonus points?
-
- ZONE 4: JUNKMAN'S JUNK-KASTLE
- -----------------------------
- This is it the final challenge.
-
- LEVEL 1: THE JUNK-YARD
-
- Ugh - there's toxic goop on the floors and ceilings, spikes everywhere, oil
- slicks and incomplete Test dummies to avoid. Take it easy!
-
- LEVEL 2: THE JUNK KASTLE
-
- Get ready... for the comfrontation with Junkman. But first, Slick has to
- tackle the newest and biggest junkbot: the Jumbo Junkbot! it Jumps, it
- bites, it shoots boxing gloves, and it can survive pretty much any
- pounding. Perseverance will pay off in time!!
-
- PLAYING ADVICE
- --------------
- As you know,when Slick jumps on a Bd Guy,he breaks if he gets points - but
- he also gets propelled a little higher in the air,which can be to your
- advantage!
-
- Beware of traps! Look for anything out of the ordinary,say,cars facing in a
- different direction from other cars...
-
- Beware of flying debris!
-
- At the very beginning of the first Level,you can jump on the lamposts.
-
- Note that you can throw Wrenches through some walls...
-
- And remember...Slick and Spin are not flesh and blood;they are Crash
- Dummies and so feel no pain when they are thrown through the windscreen of
- a car - even at speeds as low as 20 miles per hour.Don't be a dummy: always
- buckle your safety belt.
-
-
- **********************
- * TYPED IN *
- * By *
- * Capt.b & TWIRL *
- * 27-5-94 *
- * *
- **********************
-
- *** IF YOU ENJOY THIS GAME, PLEASE CONSIDER BUYING THE ORIGINAL ***
-
-